Mind Games: 31 Days to Rediscover Your Brain

Mind Games: 31 Days to Rediscover Your Brain

by Martin Cohen
Mind Games: 31 Days to Rediscover Your Brain

Mind Games: 31 Days to Rediscover Your Brain

by Martin Cohen

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Overview

This original and innovative book is an exploration of one of the key mysteries of the mind, the question of consciousness. Conducted through a one month course of both practical and entertaining 'thought experiments', these stimulating mind-games are used as a vehicle for investigating the complexities of the way the mind works.

  • By turns, fun, eye-opening and intriguing approach to thinking about thinking, which contains inventive and engaging 'thought experiments' for the general reader
  • Includes specially drawn illustrations by the French avant-garde artist, Judit
  • Reunites the social science disciplines of psychology, sociology and political theory with the traditional concerns of philosophy

Product Details

ISBN-13: 9781444337099
Publisher: Wiley
Publication date: 03/22/2011
Pages: 256
Product dimensions: 6.00(w) x 8.90(h) x 0.60(d)

About the Author

Martin Cohen is editor of the Philosopher, and one of today’s best known authors specializing in popular books in philosophy, social science and politics. He has taught philosophy and social science at a number of universities in the UK and Australia. His unusual approach to the subject stems from his role in a key project at the University of Leeds in the 1980s to change the way Philosophy was traditionally taught in the UK, towards viewing it as an activity. His most recent books include Wittgenstein’s Beetle and Other Classic Thought Experiments (Blackwell, 2004), No Holiday: 80 Places You Don't Want to Visit (Disinformation Travel Guides) (2006), Philosophical Tales (Blackwell, 2008), and the UK edition of Philosophy for Dummies (2010).

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Table of Contents

Acknowledgements.

Forward!

How To Use This Book.

Week 1: Influencing the Reptile Mind.

Day 1. Words.

Task: Spend all day trying only to think for yourself.

Day 2. Identifying the Reptile.

Task: Identify, and talk to, the reptile in your head.

Day 3. The Fallacy of the Lonely Fact.

Task:Try testing someone’s sense of randomness. Offer them a little bet.

Day 4. The Immortals.

Task: Write (or at least start) a book.

Day 5. My Three Favourite Animals.

Task: Complete an innocuouslooking survey about animals..

Day 6. The Prison of the Self.

Task: Attempt to escape ….

Day 7. Trappism.

Task: Don’t talk to anyone.

Week 2: Observing the Development of Little Minds.

Day 8. Dotty Experiments on Teddies.

Task: Get Piaget and Teddy to try to unconserve the numbers.

Day 9. (a.m.) The Cow in the Field-that-gets-built-on.

Task: Make a board game for children.

(p.m.) The Mountains of Egocentricity.

Task: Construct a device to measure egocentricity.

(evening) Behave Yourself!.

Task: Apply behaviourist principles to those around you.

Day 10. The Dissonance of the $1 Volunteers.

Task: Make the children (or employees, or partners) do some boring repetitive activities.

Day 11. Investigating Memory.

Task: Memory test: how many of the words can you remember?.

Day 12. Jargon for Dummies.

Task: Manage someone.

Day 13. Be Lucky!.

Task: Find out how unlucky you are.

Day 14. This Is Not a Self-help Book.

Task: Boil down a self-help book.

Week 3: Experiments in Practical Philosophy.

Day 15. The Upside-down Goggles.

Task: Make – and wear – some special goggles.

Day 16. Fire-walking and Cold Baths.

Task: Prepare a bed of red-hot coals or wood embers.

Day 17. R-pentomino.

Task: Make some of your very own microbes.

Day 18. (a.m.) Proprioception (Scratching Noses Test).

Task: Fool your senses into believing your nose is several feet long.

(p.m.) Hear the McGurk Effect.

Task: Fool your senses into hearing things that aren’t there ….

Day 19. (a.m) Go for a Long Walk on the Much Too Long Coastal Path.

Task: Measure it in centimetres.

(p.m.) Make a Bed of Nails.

Task: Lie on it overnight.

Day 20. Now Getting Really Rather Dangerous ….

Task: Look at something boring on the Internet.

Day 21. Doodle.

Task: Draw something.

Week 4: Miscellaneous Philosophical Investigations.

Day 22. (a.m.) Molyneux’s Problem.

Task: No more dangerous tasks. Pause to conceptualise.

(p.m.) Mary’s Room.

Test 3: Why is this one here?.

Day 23. Unable To See Change.

Task: Check who you are living with is the same person as yesterday.

Day 24. Cascade Theory.

Task: Chair (or rather rig) a discussion.

Day 25. Explain Yourself!.

Task: Try to predict your day.

Day 26. Investigating Un-Reason and Argument.

Task: Play on ambiguity.

Day 27. Subliminal Messages.

Task: Become aware of hidden messages all around you.

Day 28. (a.m.) The Power of Prayer.

Task: Pray a little.

(p.m.) Pray for Good Crops.

Task: Pray a little bit harder.

Day 29. The Horror and the Beauty. Or Vice Versa.

Task: Have a vision – or at least a dream.

Day 30. Strange Things.

Task: Conduct some telepathy.

Day 31. Manipulating Minds down on the Farm.

Task: Read between the lines ….

Debriefing.

Week 1: Influencing the Reptile Mind.

Day 1. Words.

Day 2. Identifying the Reptile.

Day 3. The Fallacy of the Lonely Fact.

Day 4. The Immortals.

Day 5. My Three Favourite Animals.

Day 6. The Prison of the Self.

Day 7. Trappism.

Week 2: Observing the Development of Little Minds.

Day 8. Dotty Experiments on Teddies.

Day 9. (a.m.) The Cow in the Field-that-gets-built-on.

(p.m.) The Mountains of Egocentricity.

(evening) Behave Yourself!.

Day 10. The Dissonance of the $1 Volunteers.

Day 11. Investigating Memory.

Day 12. Jargon for Dummies.

Day 13. Be Lucky!.

Day 14. This Is Not a Self-help Book.

Week 3: Experiments in Practical Philosophy

Day 15. The Upside-down Goggles.

Day 16. Fire-walking and Cold Baths.

Day 17. R-pentomino.

Day 18. (a.m.) Proprioception (Scratching Noses Test).

(p.m.) Hear the McGurk Effect.

Day 19. (a.m.) Go for a Long Walk on the Much Too Long Coastal Path.

(p.m.) Make a Bed of Nails.

Day 20. Now Getting Really Rather Dangerous ….

Day 21. Doodle.

Week 4: Miscellaneous Philosophical Investigations.

Day 22. (a.m.) Molyneux’s Problem.

(p.m.) Mary’s Room.

Day 23. Unable To See Change.

Day 24. Cascade Theory.

Day 25. Explain Yourself!.

Day 26. Investigating Un-Reason and Argument.

Day 27. Subliminal Messages.

Day 28. (a.m.) The Power of Prayer.

(p.m.) Pray for Good Crops.

Day 29. The Horror and the Beauty Or Vice Versa.

Day 30. Strange Things.

Day 31. Manipulating Minds down on the Farm.

Sources and Suggestions for Further Reading.

Index.

What People are Saying About This

From the Publisher

"Instead of just telling readers what it is to use one's brain, Cohen uses a range of witty and imaginative ploys to get them to think actively and independently."
George MacDonald Ross, University of Leeds

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